The Wardogs Cheats menu, tab by tab.
The Wardogs Cheats overlay is four tabs: Aim, ESP, Radar, Misc. Everything documented below ships in every duration — the price is the length, not the feature count. Press HOME in-game to open the menu, click the tab you want, then hover any switch for the inline tooltip if you need a reminder.
Aim tab
The aim tab is where 90% of buyers spend the first session. Sensible defaults are shipped; the sliders below let you tune the feel to your rig and playstyle.
Mode
Three modes decide when the aim assistance fires:
- Silent — corrects the shot at the trigger moment. Server-side sees your natural crosshair, not the corrected one. Least visually obvious.
- Hold-to-fire — only assists while a bind key is held. Bind defaults to right-mouse; changeable in Misc.
- Always-on — assists continuously. Loudest visually, only recommended for very short sessions.
Occluder gate
When on, the assist only fires against targets the overlay can actually see. If a wall is between you and the target, no correction happens. Leave this on unless you know why you’re turning it off.
Aim priority chain
Three-slot chain: head → neck → chest. Drag to reorder or disable individual slots. Head-first is the default; some buyers switch to neck-first for a slightly less obvious correction.
Sliders
- FOV cone — degrees from crosshair the assist will consider. Default 40°. Lower = only near your existing aim; higher = wider net, easier to lock onto anything on screen.
- Max range — meters. Assist ignores targets past this distance. Default 250m. Full slider goes to 463m.
- Smoothness — how gradual the correction curve is. Default mid. Lower = snappier; higher = more organic-looking.
- Prediction — leads moving targets. Default off for close-range fights, worth turning on for longer engagements.
- Jitter — random noise on the correction path. Breaks flick-like patterns. Default small; increase if you feel the assist looks too clean on replays.
ESP tab
ESP draws information about other players and objects on top of the game frame. Every element toggles individually; if you only want boxes and distance, turn off everything else.
Player ESP
- Box — bounding rectangle around each player. Styles: 2D corners, 2D full, 3D wireframe.
- Skeleton — bone lines overlaid on the player model. Useful for reading crouch/prone posture.
- Viewline — short line pointing where the target player is currently looking. Reads intent.
- Callsign — player name floating above the box.
- Distance — meters, floating next to the box.
- Held weapon — current weapon in the player’s hands.
- HP bar — if the game exposes it. Renders as a thin bar next to the box.
Colors
Three-faction color split — independent color per faction so you don’t have to memorize which side is friendly this round. Default is warm/cool split (red / blue / green). Every color is a picker.
Range + occlusion
- Range slider — ESP fades past this distance. Default 300m; goes to 463m.
- Only if visible — hides ESP for players the overlay can’t see. Off by default; turn on for less visual noise in cluttered areas.
Loot + vehicle ESP
Separate toggle group. Loot pings can be filtered by item type (weapons, ammo, armor, heals, attachments) with per-type color pickers. Vehicle highlights can be filtered by class (light, medium, heavy, helicopter). Both feed into the radar too.
Radar tab
2D map overlay covering the full 256 km² operations area. Positions itself in a screen corner by default; drag to move, resize with the corner handle.
Layout
- Position — corner picker: top-left, top-right, bottom-left, bottom-right, or a free X/Y numeric input.
- Size slider — 120px to 400px. Default 240px.
- Opacity — 0-100%. Default 80%.
- Zoom — the map centers on you; zoom slider adjusts how much of the operations area is visible around you. Default is enough to read a full firefight without losing map context.
Marker categories
Every category from ESP feeds the radar. Toggle each independently:
- Players — colored dots per faction.
- Loot pings — per-item colors (matches ESP loot color).
- Vehicles — per-class icons (light triangle, medium square, etc.).
- Distance readout — meters floating next to marked players/vehicles.
- Extraction zones — if the game mode has them.
Misc tab
Small tab, high frequency-of-use. Everything you touch every session sits here — keybinds, custom crosshair, performance, config profiles, and the capture-safe overlay switch that makes Wardogs Cheats invisible to OBS and Discord screen share.
Keybinds
- Menu key — opens/closes the overlay. Default HOME. Rebind to any single key.
- Unload key — cleanly unloads the loader from memory. Default END. Use before Alt-Tabbing out for extended periods.
- Aim assist bind — the key that fires hold-to-fire aim. Default right-mouse.
- Panic key — instantly hides all visual overlays. Default PAUSE. Useful if you need to switch to a share screen or a mate wants to look at your monitor.
Custom crosshair
Some launchers hide the game’s own reticle. The custom crosshair draws a small crosshair overlay independent of the game. Toggle on, pick shape (dot, cross, circle, T) and color.
Performance
- DPI scale — scales the whole menu at high-DPI displays. Default matches your Windows DPI setting.
- FPS cap — caps the game to a set frame rate (independent of the game’s own cap). Useful for keeping GPU thermal headroom.
- Verbose logging — off by default. Turn on temporarily if you’re debugging with Discord support so we have a log to read.
Named config profiles
Every setting saves automatically to a named profile. Default profile is called default. Create new profiles, switch between them from a dropdown at the top of the menu. Useful for different playstyles (e.g., quick-scoping, long-range, streaming).
Capture-safe overlay
On by default. The overlay hides from OBS Game Capture, Discord Screen Share, Nvidia ShadowPlay, and XSplit. Your viewers see the game clean. Turn it off if you’re recording locally and want the menu visible in the recording for a personal debug clip.