Aim
No-flick aimbot on a tunable curve. Occluder gate keeps shots to what the overlay can actually see. Priority chain runs head → neck → chest.
The Wardogs Cheats overlay for WARDOGS — aim, ESP, 2D map, sitting behind a single HOME-key toggle. Boxes and skeletons out to 463 m, loot and vehicles on the 256 km² map, no-flick aim on a tunable curve. One overlay, three durations — nothing behind a paywall.
Loader-side requirements for Wardogs Cheats are modest — the game itself is the demanding part. Every combination below is tested against the current EAC build.
Same menu on every tier. Every duration below ships the same overlay you just walked through — you pay for how long the key runs, not which switches you get.
Refund window: duplicate charges auto-credited inside a business day, four-hour+ loader downtime pro-rated, unused keys refundable within 24 hours of delivery. Full terms →
// safety, in plain english
Every Easy Anti-Cheat push gets a manual smoke test against the loader before the build is unlocked to buyers — sign in with a clean key, load against the new build, run a match, watch for flag signals. If the check fails, the build stays paused and downtime credits back to your license automatically. Same procedure is drafted for the incoming Elytra anti-cheat switch.
The rig + stack questions that come up most often on Discord. General buyer questions (cost, refunds, payment) live on the home FAQ.
Yes. The overlay draws on top of whatever the game outputs, so the upscaling tech under the hood doesn’t affect it. DLSS Quality / Balanced / Performance, FSR 2 and 3, and Intel XeSS all tested. Frame Generation (DLSS 3, FSR 3) also works — the overlay draws per real frame, not per generated frame, so you may see subtle motion trailing on ESP boxes at high FG multipliers. Turn FG off if that bothers you.
Yes, for now. Memory Integrity (Core Isolation) blocks the specific memory-access pattern the loader uses. Turn it off from Windows Security → Device Security → Core Isolation. If you’d rather leave it on for your main install, running a separate Windows partition or a fresh Windows install for the loader is the workaround.
Yes. The overlay hooks input at the mouse+keyboard layer, but the aim assistance responds smoothly to controller sticks through Steam Input. Native Xbox and DualSense controllers tested; third-party controllers work if Steam Input sees them. Console-remap tools (reWASD, GloSC) are compatible.
Yes. The overlay renders to the game’s active output resolution, so 2560×1080, 3440×1440, 3840×1600, 5120×1440, and 7680×2160 all render correctly. The 2D map scales to the horizontal viewport width; ESP boxes anchor to world positions regardless of aspect ratio.
No. Nvidia GeForce In-Game Overlay, ShadowPlay, AMD Radeon Overlay, and ReLive all coexist with the loader — different injection layer. If you want to record clean footage without the overlay showing, use OBS Game Capture instead of GeForce’s built-in recording.
Yes. If Vanguard, FACEIT AC, or ESEA Client is running (even in the background), don’t launch the loader. The two kernel drivers race for the same memory-page access hooks and one crashes — sometimes both, sometimes with a BSOD. Uninstall Vanguard fully (not just close it — it’s a boot-time driver) before running the loader. Same rule for BattlEye when it runs in kernel mode.
Depends. Cosmetic mods (skins, weapon models, HUD replacements) are safe — the loader doesn’t look at them. Gameplay-affecting mods (bind mods, no-recoil mods, third-party trainers) are a bad idea to stack with the loader on a kernel-mode game — Easy Anti-Cheat treats them as separate flags and any one of them tripping ends your session. If you want mods, run the game without the loader; if you want the loader, run the game clean.
// the buy line is right below
Pick a duration. The whole Wardogs Cheats overlay ships with every tier. Keys land on your account page in about a minute.